


Learn How to Play
Open It! replaces reels with a room full of gift boxes. Choose a multiplier and click a gift, or let the Play button choose one. The essential rule is simple: an opening pays the displayed multiplier; an unsuccessful attempt costs the stake.
Written by Cryptogambler. Updated October 27, 2026.

BGaming released Open It! on November 27, 2025. It is a casual clicking game with eight gift multipliers: 1.1x, 1.5x, 2x, 4x, 8x, 16x, 32x and 64x. The profile lists a theoretical RTP of 97%, low volatility and a maximum of 64 times the stake. There are no paylines or Scatter-triggered free spins to learn.
Its established audience is supported by BGaming's March 2026 all-market portfolio, where Open It! is fifth in the non-slot top five. The appeal is visual and immediate: presents, lights and a short result cycle replace a sequence of reel animations and bonus meters.
The important distinction is between choosing a gift and controlling the outcome. You choose the target multiplier and pace, but certified random-number generation determines whether a gift opens. A large gift or a satisfying animation does not turn the click into a skill-based prediction. Low overall volatility also does not make the 64x option a low-risk choice.

The linked October 31, 2025 rules define settlement directly. Choose a stake, then click a specific gift. If the gift opens, its multiplier is applied to that stake and the result is credited. If it does not open, the stake is deducted. Repeated attempts are separate paid actions, so the amount spent before a successful opening belongs in any assessment of the session.
For example, a successful 4x gift at a one-unit stake produces a four-unit payout for that attempt. It does not automatically mean a four-unit session profit: the successful attempt and any earlier unsuccessful clicks have their own costs. The distinction between a displayed payout and net balance change is particularly useful in a fast clicking game.
Hovering over a gift shows the chance of opening it on the first click and an attempt counter. The counter records clicks for that gift, including when you move among different boxes. The official rules do not describe a fixed number of attempts after which a gift must open, or an earned progression that guarantees the next result.
The rule document leaves numerical probability fields unfilled. Therefore this review does not present one promotional screen's percentage table as a universal live configuration. Use the chance value displayed by the opened game for the gift you are examining.

Manual mode lets you choose the gift. The Play button instead selects a random gift to click. Holding a gift can activate fast automatic clicks, which changes the speed of paid attempts rather than guaranteeing an opening. It is worth distinguishing that held-click behaviour from the separate configurable Autoplay panel.
Autoplay allows a round count, stop conditions and a selection of gift colours through its advanced controls. The documented stops include any win, a single win above a chosen amount, or a balance increase or decrease. These are limits on continued automatic play, not changes to the mathematical return. Autoplay availability can vary with the applicable configuration.
The settings include image quality, music and sound volume, plus the Play button's size, opacity and position. Those interface controls can make the gift field easier to use on a phone without adding a separate mobile rule set.
Open It! works best as a transparent short-round format when every click is understood as a stake decision. Its strengths are the visible target multiplier and direct choice between manual and random selection. Its weakness is how easily quick repeated clicks can obscure cumulative spending. The counters describe activity, not a debt that the game owes back. Research uses BGaming's official profile, linked version 1.0 rules dated October 31, 2025 and original promotional media.